![]() Virtual Economies and the Online Gaming Ecosystem It's also driven by a huge market of players that are willing to spend serious money not just to buy new games and platforms, but to gain an edge with in-game items and add-ons. Gaming has become a major industry, boasting a steadily growing market and economy involving companies that invest huge amounts to develop the next big thing. While the 1,800 leaked accounts are a drop in the pond in terms of scale and damage to users, it could have been worse. This could mean that the accounts could have been acquired through phishing or the use of keylogging malware, placing the blame on lax user behavior. How the hackers managed to hack into user credentials remains unclear, as Microsoft has since confirmed that their services weren't compromised and that they've taken the appropriate steps to secure the accounts. The leaked account details would allow anyone to log in as the original user and download the full version of the game. In January 2015, it was reported that a plain text list containing 1,800 Minecraft usernames and passwords had been leaked online. Now available on multiple platforms, it has since gained such a huge following that in 2014, Microsoft announced a deal to acquire Mojang-and the rights to the game-for $2.5 billion. Since the release of its alpha version in 2009, Minecraft has grown from an independent video game title by Swedish company Mojang to an immensely popular open-ended sandbox game. ![]()
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